Warrior Specialization Skills: Axe Whirl 20 Using the spike on the axe, inflict a painful wound Weaponbreaker 24 Use the weight of the axe to shatter your opponents weapon Hook 27 Use the curving blades of the axe to disarm your opponent Pincer 29 Dual wielding axes, you attempt to trap your victim between them Overhead 30 A powerful overhead strike Disembowel 33 Attempt to disembowel your opponent and end the battle Comments: "" Dagger Stab 20 Used in a stabbing motion for greater damage Underhand 23 Attempt to come up beneath your opponent into his ribs Hamstring 25 A well placed strike to the hamstring, reducing movement Artery 27 A well-placed strike to a major artery, inflicting heavy blood loss Twist 30 Cause additional pain by twisting the dagger in a wound, can result in str and dex loss, possibly break the dagger. Concealed 32 Like backfist for assassins. Hurl 33 Throw a dagger with deadly accuracy Comments: "" Hand to Hand Ironhands 20 Allows you to parry with your bare hands Evasion 22 Using the terrain to place the combatant out of range Vital Area 23 Attemp to weaken an opponent with a strike to a vital area Pummel 26 Attempt to land a powerful blow on your opponent Stun 30 Attempt to knock a person unconscious Crushing Blow 32 Lacing your hands in a massive strike on your opponent Comments: "" Mace Backhand 20 Designed to whittle away at an opponent with measured and compact strikes Deflect Shield 23 Attempt to weaken and/or send the shield flying from an opponents grasp Cranial 26 Attempt to knock your opponent unconscious Boneshatter 28 Attempt to shatter bones, resulting in loss of strength and dexterity for a long time Dent 30 Well placed strikes to severly weaken and possibly destroy an opponents armor Drum 33 Dual wielding maces allowing for up to 5 strikes, with last dealing double damage. Comments: "" Sword Flourintine 20 Allows you to parry better while dual wielding swords Cross 22 Blocking your opponents weapon, then striking a swift kick while their weapon is entrapped Doublethrust 24 Attempting to strike your opponent in the same spot while dual wielding swords Jab 26 A quick strike used to slowly whittle your opponent down Riposte 29 Countering an incoming attack with an attack of your own Flurry 31 A rushing attack where you try to strike your opponent as many times in a short period, quite exhausting. Comments: Flurry is strength based. Staff & Spear Defensive spin 20 Intricate use of your weapon's spinning motion to keep attacks from hitting you Leverage 23 Planting the weapon, and using leverage, deliver a powerful kick to your victim Legsweep 25 Using the long shaft of the weapon to sweep the legs out from your opponent knocking them to the ground Crescent 25 A backhanded slash across the chest of your opponent (only Spear) Misdirect 26 Slamming the ends of your weapon in tandem, it is possible to deliver a powerful blow Impale 32 An attempt to drive your spear through your opponent (Only spear) Comments: "" Polearm Distance 20 Using the length of the polearm to keep your opponents at bay Entrap 23 Using the polearm to entrap your opponents weapon with the shaft of the polearm Chop 24 A short controlled overhand strike with hands spaced apart on the polearm Legsweep 24 Using the long shaft of the polearm to sweep the legs out from your opponent knocking them to the ground Charge Set 30 Using an attackers momentum against them, the polearm can be set against the first attack Cutoff 32 Using the length of the polearm to prevent your opponent from fleeing Comments: "" Whip & Flail Sting 20 Quick strike used to injure an opponent and hinder their combat abilities Strip 24 Attempt to strip the weapon from an opponent by using the utility of the whip Eyejab 26 Jab your opponent in the eye, attempting to blind them Choke 27 Attempt to render the person unconscious by choking the victim Entwine 32 Use the whip to entwine your victim, to prevent them from fleeing Pull 34 Using your whip, you try to drag your victim into another room for fighting Comments: "" Legacy: "autumn": Autumn Harvest The agile swipes and quick maneuvers around and beneath a taller opponent's guard characterizes this method of fighting. Called the Way of the Autumn Harvest, in analogy to the stance of a farmer while sweeping a scythe through wheat, this technique centers around what is anathema to more traditional schools of combat- using one's lack of size as a weapon. By lurking amid the places a larger opponent cannot reach, a warrior vastly improves their defenses. "balance": Balance of the Sisters Adopting an understanding of symmetry, the warriors who developed the style of the Balance of the Sisters could fight equally well with either hand, a difficult feat which requires intense training with the full range of weapons a warrior may employ. Through their stances, a warrior may wield weapons of equal weight in their hands regardless of their type, and may perform a great variety of maneuvers with a weapon in their off hand that another warrior could not "calming": Calming the Tempest The meditations of Calming the Tempest focused upon not allowing one's self to be swayed by outside forces. Initially practiced in a secret order of warriors to train its members to never reveal what they knew, it was discovered that these warriors could apply their honed willpower to resist the effects of spells and communes "chilling": Chilling Embrace The school of the Chilling Embrace held that combat is best enhanced through focus on its fundamentals. The style of fighting their members used relies on short, efficient strikes, which land with more force than could be expected from their size and strength. While lacking somewhat in finesse or flair, few wished to duel a warrior who was wise in its ways. (+10 dam) "crashing": Crashing of Waves While many warriors spend their lives thinking of ways to get around the guard of another, the technique of Crashing of Waves taught strokes which strike through the weapon itself at their foe's body. The timing and force of those warriors who trained in such a fashion was said to tear the weapons from foes who dared parry them without a firm grip. "cry": Cry of Thunder Those who led the charges of battle in ancient times were said to employ their warcries not only as a means of inspiration, but as a terrible weapon, shocking enemies who have not been steeled by years of battle. A powerful demoralizing weapon, their warcries were carefully chosen to strike fear in the hearts of all who stood against them. "dance": Dance Upon the Southern Wind By conditioning their legs to constant motion, and their minds to constant action, the warriors who developed the Dance Upon the Southern Wind were a constant flurry of motion, enhancing their ability to avoid blows. Relying on keeping themselves nimble and agile, they were said to be as difficult to strike as the wind itself. "enigma": Enigma of the Thirteen The history of this technique is said to be lost in the fall of the ancient band of the thirteen enlightened warriors who formed an elite guard for the last King of Yrida. These warriors learned to use wands offensively, directing them at their foes as a mage would, though they never developed the proper techniques for use with other types of spells. They were also renowned for incorporating the use of potions and pills into their fighting styles, never needing to break from their blur of strikes and parries to consume one of their artificer-king's potent gifts. "fires": Fires of Adversity Pain is a part of every warrior's life, but the monks who taught the ways of the Fires of Adversity embraced it as their call to action. Though they bore injuries as any other, they became only more potent in combat as they became wounded, surging in the most impossible of circumstances to turn the tide of battle with their courage and tenacity. "fist": Fist of the Titan The Fist of the Titan was the name given to the result of an array of grueling conditioning exercises designed to strengthen the lower arm and hand. The monks who mastered it held their weapons with exceptional force, and were known for marching into battle wielding weapons too heavy for a less trained warrior. Knocking their weapons from their grip was said to be like pulling them from stone itself. (+10 lbs weapon carrying capacity, hard to disarm) "flow": Flow of Shadows A hallmark of the Honor Guard of Darsylon's (ELF) royalty, centuries ago, the secrets of the Flow of Shadows were lost for ages, though occasionally reported to have been used by mysterious rescuers of lost travelers near Mount Calandaryl. The stances were designed to permit maximum mobility, owing to the style's focus on slipping away from your opponent's vision through a combination of sweeping, flowing movements and the use of surrounding lighting. Though mastery taxed the initiate's body, the toll on the mind was equally fierce, owing to the style's emphasis on timing and misdirection, and only those who embodied both physical and mental grace were chosen for the most difficult lessons. These movements not only help avoid incoming attacks, but create opportunities for rapid counterstrikes during the moment's confusion. "fluid": Fluid Deceptions A hallmark of the legendary ARIAL warrior-monk Tareruhl was his ability to mask the true motions of his weapons, performing dramatic flourishes and sudden changes of his stance to mislead his foes into altering their guard the way he wished. His techniques incorporated highly effective feints into his strikes and parries, and his foes were often struck down after having been nearly thrown from their feet by particularly effective ploys. "forsaken": Forsaken Thoughts The origin of the meditations of the Forsaken Thoughts is shrouded in secrecy. No warrior has ever admitted to knowing them, for the techniques were said to involve rejecting the Divine in all its forms. Legends persist of secret societies who trained their members to combat priests of opposing faiths, resistant to their holy or unholy powers. "fortress": Fortress of the Spirit Years of secretive monastic training taught the revered Order of Macalla methods to shield their minds and thoughts from others, to best protect their wisdom from those who would put it to dishonorable use. They were said to envision an impenetrable fortress in their mind, repelling magical or mental attempts to distract them from their sacred duties of Honor, just as a stone wall would keep an army at bay. "gates": Gates of the Forge Travelers' tales have long spoken of a brigade of DUERGAR soldiers who were deployed to charge into the most heavily fortified of the Underdark's tunnels. Displaying uncharacteristic courage, these duergar were sworn to the pure and savage honesty of combat, and measured themselves by the sheer horror they could survive. They wore the heaviest plate armor they could carry, and learned every inch of its surface for how much force it could endure. Even the dwarves they fought were unable to hurt them, as the duergar would turn the thickest portion of their heavy armor into every blow, making superior use of it. The dwarves called their unique style the Gates of the Forge, in memory of the location of the only battle where they could muster the fury to finally break through their armor and hand them their defeat. "greeting": Greeting the Avalanche By learning to let go of caution and have faith in their training, the fighting monks of the Order of Macalla were said to deliver terrible bashes from the stance of Greeting the Avalanche. Charging forward with no regard for their safety, they would hurl their opponents to the ground in order to finish them. The maneuver proved both difficult to counter, and even more difficult to recover from. "harmonious": Harmonious Equilibrium Through the balance of the Way of Harmonious Equilibrium, the guardians of the temples of the Order of Macalla once learned to keep both their footing and their wits about them in any combat situation. All attempts to stun them met with limited success, as they rolled, countered, and fought their way back to their fighting stances with instinctive grace and uncanny speed. "hour": Hour Past Midnight There have been times in Thera's history when men of such malevolence have risen to such influence as to be beyond the reach of a battle of armies, and men of honor have risen from the least likely of sources. What few records exist of one such society of warrior-monks, referred to only by the sobriquet "Hour Past Midnight", a reference to their secretive meetings, rumored to only occur in the dead of night. They were said to be masters of arming themselves from plain sight, striking their chosen foes down with whatever could be improvised. Legends spoke not only of the range of exotic weapons they would employ, but of their exceptional skill with each, striking and defending as a master. "incarnadine": Incarnadine Wave Stalking their prey like wolves, the elite guard of the first Lord Captain of Darsylon (ELF) once practiced a fighting style which their enemies named the Incarnadine Wave, in testament to the savage quickness and flowing, rhythmic style of their sword strokes. Adaptable to any weapon, though most often practiced with lightweight ones, the Royal Family banned its teaching, citing its emphasis on painful strikes to vital areas as unfit for noblemen to employ. Since then, no master of it has come forward, but rumors persist of warrior- monks who have unearthed the forbidden lessons, focusing their will not on brute force, but rather the pinpoint accuracy and striking beauty of its motions. 1) axe You seize an exposed flank, and are greeted by a satisfying gush of crimson. (bleeding) Dropping down, you time a vicious strike with [[YOUR_AXE]] to XXX's legs! (??) 2) dagger Flowing through the Incarnadine Wave, you precisely time a painful blow! (dam) With practiced quickness, you lunge suddenly, drawing XXX off guard. (feint) ***Dagger incarnadine wave effects at hero*** Skill: 'incarnadine wave' modifies dexterity by -1 for 6 hours. Skill: 'incarnadine wave' modifies damage roll by -6 for 6 hours. Skill: 'incarnadine wave' modifies hit roll by -6 for 6 hours. 3) flail Swiping with savage speed at an XXX's head, you disrupt his concentration! (int) Whirling [[YOUR_FLAIL]] around an XXX's guard, you land a solid blow to his arm! (str) 4) mace Dropping down, you time a vicious strike with [[YOUR_MACE]] to XXX's legs! (??) Swiping with savage speed at XXX's head, you disrupt his concentration! (int) 5) polearm You seize an exposed flank, and are greeted by a satisfying gush of crimson. (bleeding) Through the Incarnadine Wave, you time a lunge to push XXX off balance! (lag) 6) spear With practiced quickness, you lunge suddenly, drawing XXX off guard. (feint) Through the Incarnadine Wave, you time a lunge to push XXX off balance! (lag) 7) sword Dropping down, you time a vicious strike with [[YOUR_SWORD]] to XXX's legs! (??) You seize an exposed flank, and are greeted by a satisfying gush of crimson. (bleeding) 8) staff Through the Incarnadine Wave, you time a lunge to push XXX off balance! (lag) Striking with savage speed at an XXX's head, you disrupt his concentration! (int) 9) whip Flowing through the Incarnadine Wave, you lash at a vulnerable point! (con) Flowing through the Incarnadine Wave, you precisely time a painful lash! (dam) 10) hand to hand Flowing through the Incarnadine Wave, you precisely time a vicious swipe! (dam) Flowing through the Incarnadine Wave, you strike a vulnerable point! (con) 11) exotic You seize an exposed flank, and are greeted by a satisfying gush of crimson. (bleeding) Flowing through the Incarnadine Wave, you precisely time a painful blow! (dam) "landslide": Landslide of the Second Breath Slow to anger in their dealing with others, the warrior-monks of the Order of Macalla are nonetheless mentioned only in whispered tones among their sworn foes, such is their fury during the throes of battle. A hallmark of their DWARVEN members, the maneuver of the Landslide of the Second Breath is an adaptation of driving one's foe to control the place of combat. Modifications of their fighting stances not only made their warriors extremely difficult to move from their chosen place, but allowed them to drive less balanced foes with devastating effect, often hurling them to the ground with their furious charges. "maelstrom": Maelstrom of the Veils In the scriptures of the warrior-monks of Macalla, it was written that one's duty overshadows all injury to the body. To this end, they trained under any duress imaginable, learning to fight from one knee, with their off hand, or even without their sight. One of the most successful techniques that came from this training involved weeks of sight deprivation during exercises, as the monks learned to rely on hearing, instinctual foresight, and disturbances in the nearby air to anticipate the location of potential foes in their vicinity. While they cannot identify a foe so easily, they have little difficulty lashing out at who is nearby. Finally, they can manipulate their carried gear nearly as well as if they were still sighted, such is their ability to recall and feel the location of each item. More challenging tasks, such as getting things from containers, will still be beyond them. (A warrior who comprehends this Legacy can address PCs or NPCs "by number" even while blind. For example, "dirt 2." will work, but "dirt kobold" will not.) "mercy": Mercy of the Typhoon Rumored to have been the creation of the elite guard of Lord Kiadana-Rah, this method of pressing a combat was said to be the difference between the guard defeating an enemy, and routing them. Never pausing to reflect on victory, they learned to overwhelm a single foe and have a second strike upon the next the instant the first perished or sought escape. The legends claim these guards became so furious with battle frenzy as to be beyond their Lord's control, and the secret vanished for centuries after their Lord had them put to death for daring to disobey his orders. "one": One With Shadows Every warrior learns the value of being the first to strike in a battle, but few ever master the perpetual state of readiness necessary to thwart their foes' ability to catch them off guard. The stances and grips of those who comprehend the ancient legacy of One With Shadows were designed to let a warrior react at a moment's notice, and were only truly mastered by those who were as clever as they were strong. Through a series of compact ripostes and vicious counters, the warriors who make alertness their unconscious state of mind become adept at foiling surprise attacks of various kinds. "outcry": Outcry of Steel The tireless struggle of the most dutiful warriors has led many to seek conditioning above and beyond what their guildmasters say is sufficient. The plains-runners of the northern barbarian tribes were masters of this long before Udgaard Loke's armies pushed them from their homes, and were said to be able to give chase even to the gazelle. The strength in their legs was useful in battle as well, whether in escaping, grasping a thin opportunity to retreat, or dashing into battle with their characteristic clanging of swords. Since that day, the few who preserve their lessons have called the fruits of their labor the Outcry of Steel. (Note: Warriors with this legacy may, among other benefits, "nest" dashes together to form one longer dash, i.e. 'dash e dash e bash kobold'. This is tiring, however.) "place": Place of the Raging River Among the many meditations of the Order of the Macalla, one of the most difficult to master was the Place of the Raging River. Its nature is steeped in an intensity of thought that few ever master, filling one's mind with flurries of images, ideals, and memories at the slightest hint of the fading of consciousness. The goal is to resist the calling of the gray void of sleep brought on by injury, duress, or malevolent influences, and to ensure if one perishes, it is in the throes of battle, and not the ignominy of inaction. "renewal": Renewal of Spring Though the claims of mysterious warrior-monks who endured millennia without feeling the cold grip of age are surely exaggerations, there have certainly been many tales of those who labored to restore the strength of use to their tired forms, slowing the inevitable, and recovering from the toll of lost battles long past. Somewhere amidst these claims is likely a seed of truth, and the vigor of the seldom-seen Elders of these orders bespeaks the success of their ways. "riddle": Riddle of Resilience When asked how he could fight on through the worst of injuries, Thokora Meteshen of Calandaryl would simply inform the curious soul that he learned to divorce the sensation of pain from the unpleasant connotation others felt. While he still was aware of its presence, he had unlocked a way to place himself beyond its discomfort, and legends bespoke his victories won with broken bones, horrible bleeding gashes, and worse. Those few who suffered the agony of his teachings were said to resist maladies which would leave a less prepared warrior little more than able to stand. "soul": Soul of the Mountain Duty was always the first cause of the warrior-monks of the Order of Macalla. And with duty, oft came battles seemingly beyond the reach of a single man, struggling against overwhelming odds and dishonorable treachery. The meditations of the Soul of the Mountain were ones of endurance, of fighting on even when badly injured. Through its ways, the warrior-monks learned to survive even grave injuries, though their meditations did little to reduce the pain. (+200 HP) "space": Space Between Heartbeats Those warriors who honed their reflexes to the precision demanded by the technique of Space Between Heartbeats were said to be faster than thought. Though not especially forceful, their strikes were masterpieces of rapid acceleration, beginning and ending in one instant. Their hallmark technique was to hover near their foe, daring them to take their eyes off them for that one instant they coveted. Foes who distracted themselves with picking up items, rummaging through packs, fumbling with backup weapons, and the like while fending off these warriors often found themselves on the receiving end of strikes they never saw, delivered in the Space Between Heartbeats. "striking": Striking the Shadows Footfall It was said that the eldest and most respected of the warrior-monks of Macalla lost many honorable duels in his life, but never lost one rematch. His eye for detail was passed on to only choice students, and the technique he developed became known as Striking the Shadow's Footfall. This name was chosen because he could predict an opponent's movements so well, he even knew where their shadow would next stand. Though he fought as any other early in a duel, as he sparred with a foe, he eventually learned all their flaws, and before his foe knew how it happened, they were on the ground, his favored staff tapping them lightly on the skull as a signal of his victory. The techniques of this Legacy are refined enough that they are curiously useless against unskilled foes. Only members of adventuring guilds possess refined enough styles to take advantage of. "surrounding": Surrounding the Sunrise One of the great tests of a warrior's fortitude is the ability to bring battle to more than one opponent. The elite reconnaissance soldiers of Darsylon's Second Dynasty developed a series of maneuvers known as Surrounding the Sunrise, to complement their dangerous missions into both the surrounding forests, and the tightly enclosed spaces of the Underdark. Masters of employing obstacles and cover to their advantage, the legends claimed that to pin them in a place they could not defend was as difficult as Surrounding the Sunrise. In one of the great lessons taught to the proud Darsylon lords, their guard considered their technique too important and valuable to share with commoner warriors, and when the famed patrol was caught in a prepared ambush upon the Northern Plains, it was said their secret perished in the screams of the slaughtered ELVES, their greatest achievement useless in the battle. "trapping": Trapping Beneath Thunder In the ancient annals, records exist of CLOUD GIANTS flocking to the monasteries of the Order of Macalla in droves, for their lessons of duty, honor, and perseverance appealed to the withdrawn, impartial GIANTS. One tradition which the cloud giants practiced among themselves within the halls of the Order was to spar with heavily weighted weapons, so that in true battle, their blades and hammers would feel more agile. One day, a stout SVIRFNEBLIN monk came to the assembled GIANTS, and wisely noticed that the giants had changed their fighting style somewhat, gripping the weapons differently, and using wide, sweeping strokes. At their tiny colleague's suggestion, the giants soon developed a technique called Trapping Beneath Thunder, which taught them to embrace the weight of their unusually heavy weapons rather than be hindered by it, striking blows of tremendous leverage which tore through the defenses of their foes. "vanguards": Vanguards Desire Even within the ranks of the Macalla, there were times when their goals of duty, fairness, and honor called for missions involving several monks striking as one against some great tyrant. For these reasons, the eldest of monks learned not only to steel their will against adversity, but to inspire their allies, multiplying their personal effectiveness. From lifting their spirits through dramatic warcries, to their rapid and heroic rescues, to coordinating retreats of the group in times of danger, their leadership proved a great boon to all. "ward": Ward of Blades Those few who dedicated themselves to the Ward of Blades devoted their eye and mind to keeping their weapons in constant defensive motion, never pausing while engaged in battle. The constant momentum of their weapons proved effective in turning aside blows, and the early masters soon developed variants of the style for any weapon, even the bare hands. Though less eye-catching than more complex maneuvers, few warriors can ply their craft without effective parrying. "whirlwind": Whirlwind of Steel Through exhausting challenges and preparation, the ARIAL warrior-monks of the Order of Macalla were said to have developed this technique to press the advantage they had over slower foes. Capitalizing on being able to outpace their foes, they learned to deliver a frightening volume of strikes by jabbing and swinging before their opponent could adjust and react. The term Whirlwind of Steel was coined, as much a nod to the furious motion as to the swirling winds that followed the wings of these arials. "whispers": Whispers of the Great Siege Those warriors who heard the Whispers of the Great Siege knew the nature of hardship, and are tenacious even in lean times. Learning to quickly recover from injury, and stretch rations of food and water to their limits, these warriors learned to substitute willpower for more mundane needs of the flesh, fighting on through the worst of conditions. Todo: Add more detail and comments.