RankingEquipmentEvil

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AreaList | RankingList | RangerRanking | RankingEquipmentGood | RankingEquipmentEvil

Ranking Equipment for Evils[edit]

Low Level Gear (1-20):

worn on finger:

  • a ring bearing the seal of Telenius (NorthernRoads:North Road, corpse near wagon) - (hp +4/mana +10)
  • ring of plain maple wood (OneHeart Encampment) - (hp 10)
  • small wooden ring (girls Aldevari) - (m-regen 5%)
  • thin ring of gold (paladin Vast Plains, just east of Tir-Talath) - (sspell -2 dex 1, magic, GLOWS)
  • pitch-black ring (watchman searching for crime, Udgaard) - (10 hp 1 dam 1 con), (watch for patrollers)
  • Pale white skull ring (duergar, Aldevari) - (dam +2)
  • Strange Ring (ghoul/skeleton/zombie, Graveyard) - (+1 wis +5 mana)
  • silvery ring (weak wandering cityguards, Galadon) - (ac -5 sspell -3)
  • Platinum signet ring (serpent, Ysigrath - (hp +20 -5 svs) orderly_only
  • tarnished silver ring (giant rat in bottom of cistern, Galadon Sewers) - (hit 4)
  • simple golden ring (Disciple Hannah, Loch Grynmear) - (sspell -5)
  • Opal ring (colossal tree, Feanwyyn) (+2 dam)

worn around neck:

  • green tunic (elven surveyor, Lumberyard ) - (str +1)
  • amulet of control (Mother Wyvern, TabershawsKeep) - (sspell -1 wis +1 int +1)
  • Fine Leather Cloak (Academy) - (hit+3 dex+1)
  • Necklace of Hydra teeth(Kobold) - (int +1)
  • Brass collars (thugs, Sewers) - (hit +1, dam +1, anti-neutral)
  • greenish-brown cloak (hunter?, Aldevari) - (+4 hp)
  • sandy-brown desert cloak (hunters, DesertOfAraile) - (hp +20)
  • White/Red/Black cloak of a mage (Devout Freewoman, Blessed Abode of the Unicorn PlainsOfUdgaard - (mana +15 svs -5 int +2) mage_only, changes color when held, can request
  • silver necklace with a blue dragon pendant (Jewelry shop, Udgaard) - (hit +1, dam +1, svbreath -3, evil flag)
  • star ruby necklace (gypsy fortune-teller, Seaport) - (int 1 wis 1)
  • necklace of shells (shady figure, V'Dramir's Cove) - (hit 1 dex 1 m-regen 5%)
  • necklace of pyrohydra teeth (Pyrohydra, Heart of Ysigrath sometimes on ground in cave) - (ssbreath -3 dam 1 str 1)
  • necklace of porcupine quills (beastman OneHeart Encampment) - (mana 12 dex -1)
  • greenish-brown forest cloak (hunters Aldevari) - (hp 3 m-regen 4%)
  • royal blue cloak (nobles Aldevari) - (chr 2 m-regen 4%)
  • deep red robe (nobles Aldevari) - (chr 2 m-regen 4%)
  • ruby necklace (elf mage Aldevari) - (mana 10 int 1)
  • ruby locket (Bramblefield merchants BramblefieldRoad) - (dam 1, hit 1, cha 1, glowing)
  • charm necklace (blind troglodyte seer, Troglodyte Caverns) - (sspell -2, mana 15 wis 1, w0.10)
  • iridescent stone amulet (Qendriko, Mouldrilars) - mana 25 int 2 wis 2, sometimes on ground
  • silver amulet (prisoner elf, GoblinVillage) - con 1 wis 1

Worn on Body

  • plate mail vest (guards, Aldevari) - (hp 5)
  • (glow) Shirt of Silver Chain (Bilkon, TabershawsKeep) - (L18 4 3 5 dam +2 hit +1)
  • Wyvern scale shirt (Wyvern's nest, TabershawsKeep) - (dam +2, str +1)
  • Black silk gown (drow invoker, Feanwyyn) - (hp +10 mana +10 chr +2 dex +1) female_only, -G
  • fine steel breastplate (minotaur bodyguard, Troglodyte Caverns) - (dam 1 hit 1 hp 5)
  • lightweight mail hauberk (cultists Forgotten Crypts under Arkham) - (hp 8 con 1)
  • thin leather jerkin (arial grave robber Forgotten Crypts under Arkham) - (con 3)
  • brick-colored linen robes (Acolyte Nouttin, Loch Grynmear) - (hp 5 mana 5 int 1)
  • slate gray linen robes (Disciple Hannah, Loch Grynmear) - (hp 8 mana 8 int 2)
  • glauruk-hide tunic (poacher, Glauruk Spawning Grounds) - (ssbreath -6 con 1 hp 14)
  • storm giant ribcage (duergar AP High Tower of Sorcery) - (dam 1)
  • plain leather tunic (lumberjacks Feanwyyn Weald) - (hp 10 con 1)
  • stained robes of a traveling priest (paladin Vast Plains just east of Tir-Talath) - (morale 2 sspell -3 svsmental -3)
  • greenish-brown shirt (dwarves/hunters in Aldevari) - (hp 3 m-regen 4%)
  • baggy striped shirt (tumbling jesters Aldevari) - (m-regen 4% dex 1)
  • platemail vest (Galadon Armorer) - (dam 1 hit 1 hp 10) (note: all platemail gear sold here has similar stats)
  • blood-stained furs (orc taskmaster, GoblinVillage) - hp 10 dam 1
  • spiked blackened breastplate (Globsard, GolGalath) - str 1 dam 3 dex -2

worn on head:

  • Fine leather hat (Academy) - (hit +2 m-regen 2% wis 1)
  • Black visored helmet (On ground, VelkynOloth) - (hp +7)
  • Open-faced helm (guards, KeepOfRighteous) - (hp +5 dam +1)
  • Garish multi-colored felt hat (bard/traveler (often on ground), Feanwyyn) - (mana +10 int +1 chr +2 wis +1)
  • red patterned handkerchief (young sailor, Seaport) - (+2 hit)
  • beaded hairnet (rich merchant, Seaport) - (chr 2, only useful for bards/conjies)
  • jaunty white sailor's hat (experienced sailor, Seaport) - (hp 10 mana 10, cloth)
  • mottled taglo-hide skullcap (Tanner, Dagdan) - (ssbreath -3 hp 12 dex -1)
  • studded rothe-hide skullcap - (Tanner, Udgaard) - (hp 5 dam 1)
  • storm giant skull (duergar AP High Tower of Sorcery) - (dam 1)
  • decorated headband (warrior-mage OneHeart Encampment) - (morale 5 hit 1 dam 1)
  • colorful jester's hat (South Dairein Settlement, shop) - (note: worn container)
  • greenish-brown hood (hunters Aldevari) - (hp 3 m-regen 4%)
  • dented iron helmet (Globsard, GolGalath) - svsmental -2 hp 7

worn on face

  • iron tusked mask L11, 1 3 2 0, cha -2, str 1, iron, w 6lb 4oz, orc taskmaster in goblin village
  • bone mask L3 chr -1, dam 1, bone, w2 lbs (elite troglodyte guard Troglodyte CAVERNS)
  • gaudy tribal mask (warrior-mage OneHeart Encampment) - (mana 10 int 1)
  • large golden nose-ring (barbarian OneHeart Encampment) - (con 1 str 1)
  • black reading glasses (elven scholar South Dairein Settlement) - (int 2 wis 2)
  • oversized green eyeglasses (Kollindist, Mouldrilars) - (chr -1 hp 3, mana 3, wis 1 int 1)
  • tattered bandit's mask (Rymagar, Silverwood. Might be aggro under level 10. On ground, sometimes.) - (hit 1, dex 1)

worn on ears

  • large iron earring (Globsard, GolGalath) - sspell -3 hp 5 chr -1
  • spiked mask of darkened bronze L18, 0 0 0 0 0, str 2, mana 5, svspar -2, w2, bronze, Bramblefield merchants

worn on legs:

  • fine leather leggings (Academy) - (hit 1, m-regen 2%, con 1, int 1)
  • orcish leggings (orc guard, GoblinVillage) - (dex +1)
  • greenish-brown leggings (hunter? or dwarf?, Aldevari) - (+ hp)
  • colorful baggy pants (Jester, Aldevari) - (L7, 4 5 9 5, dex 2 m-regen 4%, cloth, w3)
  • Glauruk hide leggings (trapper, GlaurukSpawningGround) - (ssbreath -5 hp 9 dam 1)
  • rothe-hide pants (shop, Udgaard) - (dam +1, hp +5)
  • deep purple cotton pants, (off-duty Coastguard, Seaport) - (2 hit)
  • pair of aquamarine silk pants (an armor merchant, Seaport) - (move 15 mv regen 3%)
  • black silk trousers (shady figure, V'Dramir's Cove) - (chr 1 dex 1 m-regen 5%)
  • lightweight mail leggings (cultists Forgotten Crypts under Arkham) - (hp 6 con 1)
  • mottled taglo-hide leggings (Tanner, Dagdan) - (ssbreath -2 move 30 dex -1)
  • steel reinforced elf-skin leggings (duergar AP High Tower of Sorcery) - (dam 1)
  • tight leather pants (traveller Feanwyyn Weald) - (move -20 chr 3)
  • greenish-brown leggings (dwarf and hunters in Aldevari) - (hp 3 m-regen 4%)
  • boiled leather leggings (Globsard, GolGalath) - move 10 hit 1 dex 1
  • colorful woolen kilt (human warriors, Fhauaulugash) - move 10 dex 1
  • pair of leather pants (young orc warriors, Fhauaulugash) - move 10 hit 1

worn on feet:

  • fine leather boots (Academy) - (move 20, m-regen 10%)
  • sturdy leather paw-wraps (fela warrior Udgaard) - (L10, hit 2) (no mobs assist)
  • spiked climbing boots (Feanwyyn) - (L5, 5 5 4 0, dam +2, dex -2, w4)
  • Moccasins (lumberjack, Feanwyyn) - (hit +2 moves +5)
  • Fine black leather boots (sometimes on ground, VelkynOloth) - (hit +1, dex +1, hp +5)
  • Gray Leather Boots (ground, MoudrilarMonastery) - (mv +50)
  • light colored comfortable leather boots (harbor master, Seaport) - (sspell -3)
  • mottled taglo-hide boots (Tanner, Dagdan) - (ssbreath -2, move 30, dex -1)
  • mottled taglo-hide clogs (Tanner, Dagdan) - (ssbreath -2, move 10, m-regen 4%, dex -1)
  • glauruk-hide boots (poacher, Glauruk spawning grounds) - (ssbreath -5 moves 30 hp 6)
  • steel reinforced dwarf-skin boots (duergar AP High Tower of Sorcery) - (dam 1)
  • waterlogged leather boots (lumberjack barracks, Feanwyyn Weald, repops on the ground) - (hit 2 move 15)
  • sturdy leather boots (Vast Plains, just east of Tir-Talath, paladin/ranger) - (move 20 m-regen 3%)
  • leather ankle braces (arial druid, Vast Plains just east of Tir-Talath) - (move 20 m-regen 3%)
  • soft black leather boots (South Dairein Settlement, shop) - (move 10 m-regen 4% dex 1)
  • red and white slippers (South Dairein Settlement, shop) - (chr 1 sspell -2 move 5 m-regen 5%)
  • soft padded boots (Galadon Armorer) - (m-regen 3%)
  • reinforced leather boots (militiamen, barracks, TirTalath) - dam 1

worn on hands:

  • Studded Leather Gloves (Middle-aged man, Aldevari) - (L6, 4 4 4 4, dam +1, str +1, leather, w3)
  • a pair of black leather gloves (Duergar Grave Robber, (ForgottenCrypts) - (hit +3)
  • Rat-skin gloves (Kobold) - (+1 dex)
  • iron-studded paw wraps (fela warrior Udgaard) - (L18, dam 1) (no mobs assist)
  • pair of oiled black leather gloves (sentryan spy/other rogues, Seaport) - (dex 2)
  • mottled taglo-hide gloves (Tanner, Dagdan) - (dam 1 ssbreath -2 hp 10 dex -1)
  • mottled taglo-hide paw-wraps (Tanner, Dagdan) - (dam 1 ssbreath -2 hp 8 dex -1)
  • studded elf-skin gloves (duergar AP High Tower of Sorcery) - (dam 1)
  • cloth wrappings (barbarian OneHeart Encampment) - (dam 1 hit 1)
  • plated brass gauntlets (Diana, barracks, TirTalath) - chr 1 dam 1 hit 2 hp 8, sometimes on ground

worn on arms:

  • lightweight mail sleeves (Arkham Crypts) - (hp +6, +1 con)
  • a pair of steel arm guards (Fire Giant Grave Robber, [Arkham Crypts]) - (hit +1, dam +1)
  • Black Leather Sleeves (Tarus, Lumberyard) - (hp +10, hit +1)
  • rothe hide sleeves (shop, Udgaard) - hp 5 dam 1
  • sleeves of flame-colored silk (outlawed conjurer, Seaport) - (sspell -5 str 1, magic)
  • mottled taglo-hide armguards (Tanner, Dagdan) - (dam 1 ssbreath -2 hp 10 dex -1)
  • steel reinforced elf-skin armguards (duergar AP High Tower of Sorcery) - (dam 1)
  • traveler's baggy sleeves (travellers Udgaard Mountains/North RoadNorthernRoads) - (note: worn container, no stats)
  • greenish-brown armguards (hunters, Aldevari) - (hp 3 m-regen 4%)
  • armguards with a red dragon imprint (overseer Aldevari) - (m-regen 6% str 1)
  • gray leather armguards (monks, Mouldrilars) - hp 5 mana 5 hit -1
  • boiled leather armguards (Globsard, GolGalath) - hit 1 dam 1
  • platemail vambraces (Galadon Armorer) - Hit 1 Dam 1
  • steel spiked armguards 4 4 4 1 2, dam 2, dex -1, w14, steel, Caravans of Jhaana

worn as shield:

  • Silver w/ Red Dragon (bodyguard, Aldevari) - (hp +5, hit +1)
  • jade-enameled buckler (hired guardsman, Seaport) - (sspell -4)
  • mottled taglo-hide shield (Tanner, Dagdan) - (ssbreath -4 hp 12 dex -1)
  • pyrohydra-scale shield (Pyrohydra in Heart of Ysigrath, sometimes on ground in cave) - (ssbreath -6 dam 1 hp 15)
  • crimson shield emblazoned with a brass dragon (Diana, barracks, TirTalath) - hp 6

worn on wrist:

  • Charred Leather Bracer (Tarus, Lumberyard) - (dam +1, hit +1)
  • Leather hunting bracer (elves, Aldevari) - (hp +10)
  • copper bracer (zombies, Graveyard) - (str +1, +5hp)
  • Engraved silver bracelet (python, Ysigrath) - (dam 1 dex 1 chr 1 mv 20 sspell -5 chaotic_only, LIMITED)
  • Gray bracer (monks, MoudrilarMonastery) - (hp +8 mana +8)
  • rothe-hide bracer (shop, Udgaard) (dam +1, hp +5)
  • bronze bracer L7 hit 1 hp 3 str 1, (elite troglodyte guard, TroglodyteCaverns)
  • duskhorn bracer (warriors, nomad village Araile) - (sspell -3)
  • darkened bracer (Arkham guards, sometimes on ground) - (hp 5)
  • plain leather wristband (beastman Oneheart Encampment) - (dam 1 hit 1)
  • spiked iron bracer (fire giant AP Udgaard) - (dam 1 hit 1)
  • leather hunting bracer (elf hunter Aldevari) - (hp 5 mana 5 m-regen 4%)

worn on about:

  • pitch-black parka (Trail Sentries, NorthernRoads/Udgaard Mtns) - (moves -20 hp 10 con 1)
  • (glow) shaman's robe (shaman, GoblinVillage) - (armor class -4, int +2, mana +20)
  • spider cape (occasionally on ground, worn by sub-commander, VelkynOloth - (dam +2)
  • green cape (occasionally on ground, ErynGalen) - (same as shamans robe without glow flag)
  • fine leather cape (Academy)
  • wyvern cloak (mother wyvern, TabershawsKeep) - (dam +1, dex +1)
  • deep purple sailor poncho (Coastguard, Seaport) - (hit 2, con 1, cloth)
  • midnight blue robe emblazoned with a silver claw (cultists Forgotten Crypts under Arkham) - (chr 1 sspell -2 mana 25)
  • copper tail ring (felar grave robber Forgotten Crypts under Arkham) - (dex 2)
  • mottled taglo-hide poncho (Tanner Dagdan) - (ssbreath -4 hp 12 dex -1)
  • taglo-hide wing braces (Tanner, Dagdan) - (dam 1 ssbreath -2 hp 12 dex -1)
  • taglo-hide tail guard (Tanner, Dagdan) - (ssbreath -2 hp 3)
  • dark purple robe (elf mage Aldevari) - (mana 10 int 2)
  • full length gray robe (monks, MoudrilarMonastery) - hp 8 mana 8 sspell -5 hit -1 dam -1
  • robe of tranquility (monks, MoudrilarMonastery) - sspell -7 mana 30 dex -1 svsmental -3 dam -3, sometimes on ground
  • full length embroidered robe (Qendriko, MoudrilarMonastery) - hp 15 mana 25 sspell -5, sometimes on ground
  • hooded cape of elk skin L20, 6 7 6 1 8, hp 10, str -1, con 2, fur, 8 lbs 11 oz, Village of Lallenyha
  • hooded cape of bear fur L20, 6 7 6 1 8, hp 15, str -3, con 3, fur, 8 lbs 11 oz, Village of Lallenyha
  • hooded cape of lion fur L20, 6 7 6 1 8, hp 15, dex -2, con 1, fur, 8 lbs 11 oz, Village of Lallenyha

worn about waist:

  • Wide Bronze Belt (Troll, GoblinVillage) - (con +2, str +1, hp +10)
  • fine leather belt (Academy) - (svs breath -1, svs paralysis -1, hit +1, m-regen 2%)
  • Belt (mage merchant, TirTalath) - (hp +6 mana +6 svs -5) mage_only container
  • tight mithril coil (duergar soldier Udgaard) - (L16 dam 1 hp 12, sspell -2, CURSED:NOREMOVE) (no mobs assist)
  • silver belly chain studded with bells (young gypsy, Seaport) - (chr 2, only useful for for bards/conjies)
  • belt of hardened raindrops (outlawed conjurer, Seaport) - (hp 15 mana 15, mage_only, magic)
  • thick taglo-hide belt (Tanner, Dagdan) - (ssbreath -2 hp 12 dex -1)
  • belt of black dragonscales (black dragon whelps Heart of Ysigrath, sometimes on ground in cave) - (sspell -4 ssbreath -4 dam 1)
  • belt made from elf scalps (duergar AP, High Tower of Sorcery) - (dam 1)
  • cowhide knapsack (elf boy Aldevari, also sold by Vincent) - (note: worn container no stats)
  • small, loose-fitting beltpouch (drunken bard South Dairein Settlement) - (note: Worn container, contains okay flute)
  • brown silk sash (nobles Aldevari) - (m-regen 6% con 1)
  • elaborate beaded onyx belt 0 0 0 0 0, dam 1, dex 2, hp 15, str 1, AC -2, int -1, cha -3, Galadon Sewers

Felar:

  • sturdy leather paw-wraps (fela warrior Udgaard) - (L10, hit 2) (no mobs assist)
  • taglo-hide tail guard (Tanner, Dagdan) - (ssbreath -2 hp 3)
  • copper tail guard - ForgottenCrypts - +2 dex
  • Taglo-hide gear from Dagdan
  • Shop bought gear from Blackclaw

Arial:

Minoatur:

  • Get shod at Tir-talath farrier, Outlying Villages blacksmith, Minotaurs in coastal wetlands or Hamsah Blacksmith

Centaur:

  • Get shod at Tir-talath farrier, Outlying Villages blacksmith, Minotaurs in coastal wetlands or Hamsah Blacksmith
  • Rear hooves from Tir-talath farrier or North of Arkham's centaurs
  • Udgaardian Armorsmith has things for front/rear legs and equine back. So does Tir-talath.


Weapons

  • practice weapons (Balator) - (avg 10 - weight varies by weapon size, wood)
  • TirTalath barracks - all weapons avg 14, hit 2 dex 1 between 600-2000 copper minimum level 15

swords:

  • short sword of quickness (Sir Bilkon, TabershawsKeep) - (avg 12, hit +2, dam +1 - wt6, steel)
  • silver rapier (rat prince, Sewers) - (avg 17, dex +1, dam +1, +5hp - wt5, silver)
  • Black iron longsword (On ground, VelkynOloth) - (L30, avg 17, hit +3 - wt6, iron)
  • pitch-black shortsword (watchman searching for crime, Udgaard) - (avg 14 dam 2 hit 2, iron) (watch for patrollers)
  • gleaming steel scimitar (warriors at the entrance to Village in Araile) - (avg 17, hit 2 dam 3 w14.15, BLESSED)
  • gleaming steel khopesh (merchant bodyguards in Araile, go in pairs and assist one another) - (avg 15, w8.15, BLESSED)
  • scimitar with a claw-like blade (cultists Forgotten Crypts under Arkham) - (avg 11 dam 3 hit 1, iron, w6.15)
  • heavy steel sword (rogues southeast of Arkham) - (hit 1 dam 1 avg 15, steel)
  • guardian sword (Arkham guards, sometimes on ground) - (avg 18 dam 7 hit -2, 2handed, anti-neutral) (note: best for giants, paladins, felar)
  • elven shortsword (wood-elves Ar'atouldain) - (avg 10 hit 2 dam 2, steel, electric bite)
  • jagged iron sword (orc grunts, GolGalath) - avg 11 dam 2 hit 1, iron
  • brass shamshir (militiamen, TirTalath) - avg 16 dam 2, copper
  • flame blade SeantrynSewers) - avg 16, dam 2, hit 2, cha 1, dex 2, gold, w5, flaming bite, spider heart in SeantrynSewers

maces:

  • shaman's mace (goblin shaman, GoblinVillage) - (avg 12, hit +2, dam +2 - wt5, steel)
  • massive truncheon (gaoler, Sewers) - (avg 16 dam +4, wood, w7)
  • flaming torch (rogues/villagers at barricade, crossroads Southeast of Arkham) - (flaming bite avg 10, wood)
  • blackjack (rogues southeast of Arkham) - (avg 9, mostly for thieves)
  • charged copper prod (poacher Glauruk Spawning ground) - (avg13 dam 2 hit 3, electric bite, copper)
  • large adamantite warhammer (fire giant AP, Udgaard) - (dam 6 hit 2, 2handed, for giants, orcs, paladins)

axes:

  • cruel battle axe (troll commander, GoblinVillage) - (avg 12, str +1, hit +2, dam +3 - wt10, steel)
  • flaming axe (Feanwyyn) - (avg 15, dam +1, sv spell +5, mana -5 flaming bite, iron) limited
  • large hunting axe (ground, Ugruk) - (avg 19?, bronze)
  • spiked hand axe (duergar soldier, Udgaard) - (avg 14, +4 dam, steel) (no mobs assist, soldier has 2)
  • old notch-bladed hatchet (bandit southeast of Arkham middle of maze forest) - (avg 15 hit 1 dam 1) (note: many small aggro mobs)
  • bone axe (Sz'weh warriors, Ysigrath) - (avg 12 svspara -2, bone)
  • lumberjack's axe (lumberjacks Feanwyyn Weald) - (avg 13 str 1, steel)
  • double-bladed battleaxe (barbarian Oneheart Encampment) - (avg 13 dam 2 str 1, steel)
  • small iron-edged hatchet (Inkrono, Mouldrilars) - avg 18, iron
  • blackened copper axe (Globsard, GolGalath) - avg 14 dam 3 hit 3 int 1, flaming bite, LIMITED

whips:

  • best off with the practice one until...
  • taglo-hide whip (Tanner, Dagdan) - (avg 14 dam 3 leather) (note: Whip skill bonuses? (eyejab, possibly lash?))
  • wicked leather whip (Globsard, GolGalath) - avg 11 dam 3 hit 1
  • gaudy whip of snake skin L20, 3d8 (13), dam 2, hit 3, cha 2, svbreath -4, leather, poisonous bite, Village of Lallenyha
  • whip of living thorns - Eryn Galen warrior guildguard

flails:

  • Silver chain flail (shaman, Ysigrath) - (avg 18 dam +3 hit +3) Flaming bite
  • Mithril chain flail (shaman, Ysigrath) - (avg 18 dam +3 hit +3) Acidic bite
  • disgusting dwarf-skull ball-and-chain (duergar AP, High Tower of Sorcery) - (hit 2 dam 2 chr -5, bone)

daggers:

  • Wyvern's sting (mother wyvern, TabershawsKeep) - (avg 12, hit +1, dam +1 - wt5)
  • Nicked dagger (thug, Sewers) - (avg 16? dam +1?)
  • Bone hunting knife (felar trapper, Balator) - (avg 18? dam +2? hit +5?)
  • wood-handled steak knife (rogues southeast of Arkham) - (avg 13)
  • dripping bloody knife ('villager' east of barricade, not screaming/sobbing man/woman, southeast of Arkham) - (avg 13 dam 2 hit 2 hp 20 mana 20, CURSED:norem nodrop) (note: many aggro mobs, primarily for mages)
  • black dragon's tooth (black dragon whelps Heart of Ysigrath, sometimes on floor in cave) - (avg 20 ssbreath -2 dex 1)

polearms:

  • crude polearm (bullywug, Ysigrath) - (avg 16, hit +3, dam +3 - wt15, wood)
  • flaming bardiche (sometimes (rarely) on ground near FrigidWastelands, iron)

spears:

  • long bone-handled javelin (Tribal hunter, DesertOfAraile) - (avg 14, hit +5 - wt10, bone)
  • steel-bladed gythka (Thri-kreen warrior, DesertOfAraile) - (avg 17, hit +3, dam +3 - wt17, steel)
  • Blood red steel spear (Talshidar caves) - (avg 16, hit +2, dam +2 - wt 14, steel)
  • oak-shafted spear (fela warrior Udgaard) - (avg 13 dam 2 hit 5, wood)
  • iron-tipped wooden spear (guards in Dagdan) - (avg 14, wood)
  • planting stake (Garltrex, Mouldrilars) - (avg 16, wood)

staffs:

  • Wooden staff (ground, PlainsOfArendyl) - (L33, avg 20, hit +2 - wt9)
  • ceremonial staff (Arkham Crypt) - (L17, avg 14, sspell -3, hit -4, wis +2, int +2)
  • totem staff (blind troglodyte seer Troglodyte Caverns) - (hp 5 mana 10 wis 1, blessed, magic) (note: really only good for +mana)

Instruments

  • wooden panpipes (lover OneHeart Encampment) - (L15 dam 1 hit 1 hp 10)
  • small, silver flute (drunken bard, South Dairein Settlement) - (mana 10 note: inside small beltpouch)
  • rough hide war drums (dwarven drummer South Dairein Settlement) - (hp 15 dam 1)

Held

  • some juggling balls (juggling jester Aldevari) - (con 2)
  • decorative paper fan (exotic merchant Seaport) - (hp 10 mana 10)
  • flickering gem (campfire by wood-elf king in Ar'atouldain just outside Evermoon) - (hp 25 ac -15 anti-neutral)
  • bloody orb (blood-beasts etc., FoN) - dam 1, note: occasionally progs in combat for extra 1 dam and 3 morale



TODO:

  • More suggestions(?)
  • Stats on some equip, esp. wpn materials, possibly weights and values for shop items, specify if armor is clothing or armor for AC/armor use skills
  • Remove stuff that is no longer available, Remove duplicates, remove quest/academy gear
  • Move usable gear pieces to Goodie page
  • Some stats here missing from ID pages due to laziness
  • Add more race-specific gear and sort gear from about/feet/hands to separate section
  • Add more non-shop instruments
  • Add boats(?)

NOTES:

(Scrimbul) 12-14-2007 Expanded mage/bard regear selections dramatically, also found many warrior alternatives/improvements, and +stat improvements across the board for both good and mediocre pieces of gear

Many previously worthless items got mv regen, respectable replacements for academy fine leather for unfortunate newbies and lowbie PKers both

Much less dangerous alternatives for some pieces of gear

Bards still have plenty of options for their repertoires as far as cheap instruments in shops all around Thera but some are still overpriced. Not playing a bard, so can't make accurate guesses as to repertoire, bards will have to (zoomj) change repertoire to adapt to a better instrument/strategy.