ImmConfirmed

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Class Subject Result Confirmed By Source Post Date of Effect

Ranger

Hunter - Observe

More damage, tanking, harder to tank against, better melee

Daevryn

Officials

Sep 2011

Ranger

Hunter - Precision

Determined by weight

Daevryn

Officials

Sep 2011

Ranger

Hunter - Precision

Lightweight armor = attacks are harder to avoid

Daevryn

Officials

Dec 2009

Ranger

Hunter - Stalker of the Wilds

small bonus to creeping in general

Daevryn

Officials

Dec 2009

Ranger

Hatred Edges

applies to shapeshifter both in form and out, can apply to form as well (i.e. feline hatred applies to felar race and tiger forms)

Daevryn

Officials

Dec 2009

Ranger

Savage - Brutal Rush

Number of swings (second, third, fourth attack) drop significantly with anything other than unarmed/dagger. No effect on spec skills (concealed, rebound, malleability, pincer, impale, spin, distance)

Daevryn

Officials

Sep 2011

Ranger

Serpent Strike

Serpent strike hits metal vulns

Zulghinlour

Officials

Sep 2011

Druid

Edge - Skin of the Redwoods

Very minor dam redux

Daevryn

Officials

Aug 2009

Thief

Poison duration

Most will be in the 5-10 tick range, 5 ticks at lower levels, 10 ticks for hero level

Daevryn

Officials

Jun 2011

Warrior

Weapon Specs

Spear/Staff - easy to parry with
Dagger/Whip - hard to parry with
Pole/Axe - hardest to dodge against
Whip/Dagger - easiest to dodge against
Weapon type doesn't affect shield block
Dodge is affected by weapon type

Zulghinlour

Officials

Nov 2010

Warrior

Vanguards Desire

"Hell Trip Leader" legacy, fantastic uses in big group exploration

Daevryn

Officials

Sep 2007

Warrior

Fluid Deceptions

Good against Striking the Shadows Footfall

Daevryn

Officials

Sep 2007

Warrior

Calming the Tempest

significantly increases chances of making most saving throws
If geared for saves AND have this legacy, you achieve saving ability far beyond what anyone else can

Daevryn

Officials

Aug 2008

Warrior

Pummel

Based on random number generator and chance of making first strike
Subsequent strikes are lesser percent based on initial chance
If Str/Dex/Hand-to-Hand skill are low, pummel is less successful

Zulghinlour

Officials

Mar 2008

Warrior/Any

Forsaken Thoughts/Unholy Classification

Negative damage and unholy damage are two separate things
Not all Necro/A-P spells are unholy, some are negative
Forsaken Thoughts will help against what's considered unholy
Dam redux for FT is greater than 15% and it can stack with resist holy/negative

Daevryn

Officials

May 2011

Warrior/Non-Warrior

Distance vs Spin

Non-spec spin acts the same vs. all weapons
Non-spec distance is varied by vs. weapon
Pole vs smaller opponent wielding dagger = distance will block a lot of attacks
Pole vs. bigger opponent wielding polearm = distance won't do much

Daevryn

Officials

June 2011

Warrior

Flow of Shadows

Between elf/dark-elf, dark-elf gets better use of Flow of Shadows because of higher dex
Sneak helps how Flow of Shadows works
Quiet Movement helps how Flow of Shadows works

Daevryn

Officials

Apr 2011

Warrior

Harmonius Equilibrium

Helps you 100% of the time you get lagged
It can potentially give you a whole round of lag off

Daevryn

Officials

Mar 2011

Warrior/Any

Bash

Mob size is not a factor if the mob can bash you
Size and weight determine bash accuracy, not duration
Higher strength than opponent adds slight edge in bashing

Daevryn

Officials

Feb 2010

Conjurer

Servitor levels

lower level conjurer = more likely to have lower level servitor than a higher level conjurer
The Veil factors into servitor strength

Daevryn

Officials

Nov 2011

Shaman

Warpriest - Heavy

Heavy armor defined by material and weight
AC value is relevant to armor deflection

Daevryn

Officials

April 2010

Shaman

Warpriest - Light

Light Warpriest benefits care about how many pieces of heavy armor (by material) you wear:
Stone, bone, and metal = worst
Total weight of your armor is a factor

Daevryn

Officials

Aug 2011

Anti-Paladin

Felar A-P

Stronger vault bleeding than most A-Ps

Daevryn

Officials

Jun 2011

Anti-Paladin

Dex A-P

high dex is good for vault
more dex = better chance to land vault, stronger bleeding

Daevryn

Officials

Jun 2011

Assassin

Backfist

Can deathblow on backfist, but deathblow is a weaker version, less added damage
Cannot deathblow on ripost, concealed, or swiftstrike

Daevryn

Officials

Jan 2010

Any

Felar and light resistance

Light is defined as:
Weapon/attack damage verbs
Sunray/Moonbeam
Prismatic/Color Spray

Daevryn

Officials

Jun 2011

Any

Hand to Hand damage

"Hand to hand damage tends to vary more than most weapons in the game"

Daevryn

Officials

Jan 2010