ConjurerEdgeHelpfiles

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Edges | General | Class | Race | Helpfiles

Celestial Affinity (Elf)
Makes Conjuring and Binding Angels and Archons partially based on Intelligence as well, if that is an improvement. When bound, Angel/Archon starts off as Happy but it can be pissed off later.
Indifference Affinity (Gnome/Svirf)
Makes Conjuring and Binding Elementals partially based on Wisdom as well, if that is an improvement. When bound, Elemental starts off as Happy but it can be pissed off later.
Fiendish Affinity (Dark-elf)
Makes Conjuring and Binding Demons, Devils, and Nightgaunts partially based on Intelligence as well, if that is an improvement. When bound, Demon/Devil/Nightgaunt starts off as Happy but it can be pissed off later.
Underphase (Dark-elf or Svirf)
Can phase door in the underdark.
Student of Virtue (Non-Evil)
Lowers the threshold of mana needed to conjure higher level Angels and Archons.
Student of Vice (Non-Good)
Lowers the threshold of mana needed to conjure higher level Demons, Devils, and Nightgaunts.
Skykin (Arial)
Large reduction in threshold of mana needed to conjure and bind Air Elementals.
Chaotic Regeneration (Non-Orderly)
Better regeneration for Angels and Demons.
Sword of the Heavens
Lowers the threshold of mana needed to conjure higher level Angels. (Requires Student of Virtue)
Shield of the Heavens
Lowers the threshold of mana needed to conjure higher level Archons. (Requires Student of Virtue)
Abyssal Adept
Lowers the threshold of mana needed to conjure higher level Demons. (Requires Student of Vice)
Infernal Adept
Lowers the threshold of mana needed to conjure higher level Devils. (Requires Student of Vice)
Student of the Inner Planes
Lowers the threshold of mana needed to conjure higher level Elementals.
Adept of the Inner Planes
Lowers the threshold of mana needed to conjure higher level Elementals, better Resist Positive/Negative shielding. (Requires Student of the Inner Planes)
Student of Air
Lowers the threshold of mana needed to conjure higher level Air Elementals.
Student of Earth
Lowers the threshold of mana needed to conjure higher level Earth Elementals.
Student of Fire
Lowers the threshold of mana needed to conjure higher level Fire Elementals.
Student of Water
Lowers the threshold of mana needed to conjure higher level Water Elementals.
Sympathetic Conjuring
Lowers the threshold of mana needed to conjure higher level Elementals and makes Elemental happier when conjured in terrains similar to elemental type conjured (Underwater, in Air, Underground, Places of great heat).
Murderous Reputation
Lowers threshold in which servitors will rebel.
Student of Wards
Stronger Celestial and Thaumaturgic Circles, and Summoning Denial.
Adept of Interdiction
Deny Summoning and Kaubriss Anchor servitors with ease.
Adept of Planar Rifts
Lower risk Teleport, Better Warp Dimension, Longer Pass Door.
Master of Planar Rifts
Possible Teleport out of combat, small benefits to Tesseract and Phase Door. (Requires Adept of Planar Rifts)
Adept of Scrying
Slightly less chance of getting a lost soul or psychic vampire when scrying. (Clairaudience/Clairvoyance)
Master of Scrying
Almost no chance of getting a lost soul or psychic vampire when scrying. (Requires Adept of Scrying)
Astral Doubleback
Rejoin your body from greater range, from Astral Projection.
Banisher
Better Dismissal
Precision Banishment
Dismissed conjurations may leave belongings they've gathered. Less effective on your own servitors.
Favor of Imps
Stronger, smarter, and longer lasting mephits.
Passive Interdiction
Natural summoning resistance when not affected by deny summoning.
Planar Abduction
Nightgaunts have some kickass skills and are far stronger than normal.
Planar Courier
Less chance of loss when Sending.
Warded Familiar
Some damage resistance for your Familiar. Noticed a marked difference in Homo's Tanking ability.
Warrior Familiar
Heartier and more damaging Familiar. Paired with Warded Familiar Homo takes less damage than conj w/ Aura
Familiar Agility
Avoid attacks when fighting with your Familiar.