Alcohol Tolerance - Lowers the amount alcohol effects your drunkeness across the board. May not choose Bardic Temperance.
Bardic Temperance - Lose all the benefits of being tipsy, but gain extra mana regen while sober. Also get drunk more easily. May not choose Alcohol Tolerance.
Change of Heart - Lets you re-choose your preferred reportoire. Can only be chosen once.
Chosen Voice - Gives added effects and a stronger canticle to Tattooed bards.
Combat Showmanship - Bonus to flourish. [benefits to your groupmates is improved, more malediction on foes + they occasionally 'miss' a melee attack. Cheap cost but not really worth it.]
Dancer - Bonus to A capella. Drains moves, and only works if unaffected by certain Dex maledicts.
Daunting Dirgesinger - Bonus to Languid carol and Laborious lament.
Daunting Presence - Occasionally attacks against you will fail, out of fear. Requires some skill in nightmare song, flourish and high pk record.
Depths of Depression - Bonus to offensive songs versus demoralized foes. Requires some skill in nightmare song.
Deft harbinger of talismanic doom - Brandish faster than normal.
Distortion Opportunist - Foes under Symphonic Echoes miss more versus you. Requires dex and some skill in symphonic echos, dodge, sneak.
Elven Romance - Elf - Further bonus to romantic reportoire.
Erode Confidence - Auto-demoralize during combat. [Each time is roughly -20 or -30 for 5 hours, and it stacks duration/morale meaning in a few rounds your opponent is going to fight horrible and be unable to rest/sleep. VERY NICE but expensive.] Needs flourish
Feign Strength - You appear 10% healthier than you currently are.
Feign Weakness - You appear 10% less healthy than you currently are.
Force of Personality - Make saves against mental and paralysis with your Charisma instead of mental stats.
Frightful Fiend - Bonus to Grand Nocturne. [Very expensive. I did not notice much difference with it]
Glory Hound - Bonus to regen while fighting higher level mobs or high pk chars. [Helps regeneration out of combat too if you've fought recently. Noticable difference, especially in Area Explore where no more rest is necessarily needed if you're tipsy. Moderate cost.]
Guarded Voice - Harder to hit with tiger claw and hurl throat - but will take extra damage instead.
Habitual Drunk - Alcohol Tolerance - You get no -dex while drunk. Drunkeness doesn't set in until very nearly 'smashed'.
Hear Light - Ignore some of the effects of Blindness.
Hidden Assets - Bonus to Panhandling. [Gives about 20 extra copper per panhandle attempt. Increases amount of attempts.]
Inspiration of Angels - Good align - Bonus to songs versus evils.
Insinuitive Overture - Apocalyptic Overture is more likely to hit with a damage type a foes vulnerable/not resist to.
Killing Joke - Preferred Comedic - Bonus to damage songs, and grand nocturne.
Languid Lullaby< - Lullaby will often add a 2-3 hour slow effect as well as try to sleep them. [It's independant of the save for sleep, so they have to save twice against two effects. Won't work if already asleep.]
Librarian - Improved Lore. Bonus to scrolls/talismans. Requires some skill in scrolls/talismans
Lyrical Adaptation - Switch reportoires faster.
Musician's Caress - Less likely to drop instrument when it's offhanded, brutal lashed, etc.
Nature's Song - Songs will not harm wild creatures.
Nocturne of Dread - Nocturne of Fright will cause a longer fear effect, goes from 0-1 ticks to 2-3 ticks.
Perfect Pitch - Reduces tune to 1 round. [Worth it. Very cheap, and can tune before singing protections.]
Proficient Instrumentalist - Improved bonuses from instruments, lowers penalties pertaining to reportoires and instruments.[Same cost as Ehren soul]
Proficient Vocalist Bards with this edge enjoy increased ability at singing without an instrument.
Psychological Insight - High Int - Bonus to songs based on INT.
Raucious Racket - Adds a short deafen affect to Cacophonous Clamour. [Imho, works like Languid lullaby. Two seperate effects to save versus from song, won't work if already 'clamoured' or if person can't currently be clamoured (eg, fighting).]
Soothing Voice - Bonus to healing songs and tranquil serenade. [Only available to good-aligned bards. -Vythigor.]
Sounder of the Knells - Strong PK record - Bonus to Requiem, longer lasting and added effects.
Shattering Note - Piercing dissonance can be used to shatter enemies glass items. Adds lag to you for each one shattered.
Shield of Words - Longer lasting protective songs.
Serenade - Romantic - Bonus to songs, if sung to the opposite sex.
Swashbuckler - Bonus to dodge and evade, based on Charisma. [This is a great edge for humans and even halfies. Evade bonus and Dodge bonus both noticeable, even thought evade isn't in the helpfile]
Scrutiny - Can look at people and judge morale levels. [Very cheap. Not worth it if you don't use Depths of Depression.]
Tavern Brawler - More damaging roundhouse, elbow, kick and knee. Requires h2h, roundhouse, brawling.
Troubadour - Songs will only harm Criminals and Pets inside protected cities.
Wandering Minstrel - Improved defensive spin, and pugiling.
Warsinger - Preferred Epic - Stronger Battaglia, with more degenerative effect on foes. All opponents are effected by a muscular lethargy like effect, take a MASSACRE to *** DEVA ***, and have a greater -hit/-dam effect than normal battalgia.
Windsong - Arial - Song bonus when Outside.
Woodsong - Wood-elf - Song bonus while in Forests